HyperStudio Project

HyperStudio Authoring

by Peter Desberg

Objectives:

Step 1 - Create a new HyperStudio Stack. When you open HyperStudio by double clicking on it, you open up the Home Stack. Click once on the New Stack button. You will be asked if you really want to start a new stack, it would be a good idea for you to agree.

Step 2 - Selecting Stack Background. When you create a HyperStudio stack, you may design cards that have elements in common. These occur on the background level. A background may share a common color.

Step 3 - Create border. To create the border you will select the line width, color and painting tool.


Figure1. Line Width Selection Dialog Box.

Figure 2. Color Menu.
Figure3. Tool Menu.

Step 4 - Adding Clip Art to the first card


Figure 4. Card 1.

Step 5 - Creating the First Field. You can custom design a field to contain any font in any size and style you select. You will now design your title screen.


Figure 5. Text Appearance Dialog Box.
Step 6 - Creating a button.
Figure 6. Button Appearance Dialog Box.

This will bring up a dialog box to configure the appearance of your button (see Figure 6).


Figure 7. Actions Dialog Box.
Step 7 - Create a New Card. You will place the basic mathematical rule that you are teaching on this card. By selecting a different style field for the rule and the text, you will differentiate them in terms of their importance.
Figure 8. Card 2.

Step 8 - Create two cards for feedback.

Step 9 - Create Response Buttons. Now that you have stated the rule, you will test to see that students understand the rule by asking them to solve a problem that is an application of the rule.

Step 10 - Create the third field to present the problem and instructions.

Step 11 - Designing Feedback: Part 1 - The Correct Response (See Figure 9). Here you merely have to tell the user that their response was correct. We have suggested that you use the opportunity to review what they did correctly. From here you would go on with the lesson.


Figure 9. Card 3.

Step 12 - Creating a button. Follow the instructions for step 9, and add an icon.

Step 13 - Designing Feedback 2: Incorrect Response. To get to this screen, the user would have had to get the problem wrong, violating the basic principle. You will use HyperStudio's linking power to take them back to the prior information screen so that they may review the material.

Step 14 - Setting up the Response: Part 2 - Linking the Incorrect Button.

Step 15 - Simple Remedial Looping. In HyperStudio, you can link any two cards together. Here you will link the incorrect feedback with the card carrying the original information. This will serve the user as a review.


Figure 10. Card 4.

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