Ankney, Donald J. "Creating a Virtual Identity, part one: Slaying the On-line Dragon". A student's newspaper article description of his developing a Virtual Identity.
Baudrillard, Jean. Simulacra and Simulation. Trans. Sheila Faria Glaser. Ann Arbor: U of Michigan P, 1994. Baudrillard writes,
"Disneyland exists in order to hide that it is the 'real' country, all of 'real' America that is Disneyland. . . . Disneyland is presented as imaginary in order to make us believe that the rest is real, whereas all of Los Angeles and the America that surrounds it are no longer real, but belong to the hyperreal order and to the order of simulation. It is no longer a question of a false representation of reality (ideology) but of concealing the fact that the real is no longer real, and thus of saving the reality principle."
(See Walt Disney FAQs below.)
Baudrillard, Jean. "Disneyworld Company".
Celebration, A Town is Born. "Celebrating the architecture and values of small-town America, Disney
creates a new community in Florida." Be sure to check this one out that blurs the differences between cartoons IRL and RL in cartoons.
Cohill, Andrew Michael. Community Networks : Lessons from Blacksburg, Virginia (Artech House Telecommunications Library), 1997.
Damer, Bruce. AVATARS: Exploring and Building Virtual Worlds on the Internet. Or AVATARS.
Peachpit Press, 1997
Eco, Umberto. Travels in HyperReality. Trans. William Weaver. New York: Harcourt Brace Jovanovich, 1986. (A section of this book--"Enchanted Castles"--was reprinted in the original edition of CR).
Fernback, Jan, and Brad Thompson. "Virtual Communities: Abort, Retry, Failure?".
Gore, Al. Remarks prepared for delivery by Vice President AL GORE International Telecommunications Union Monday March 21, 1994.
Horn, Stacy. Cyberville : Clicks, Culture, and the Creation of an Online Town. NY: Warner Books, 1998.
Kroker, Arthur and Marilouise. "30 Cyber-Days in San Francisco 1.5: Welcome to the (Digital) Neighborhood". (Cf. 24 Hours in Cyberspace.)
Mitchell, Chris. Is This For Real?. "Chris Mitchell is unconvinced" by Mark Slouka's War Of The Worlds: The Assault On Reality.
Mitchell, William J. City of Bits: Space, Place, and the Infobahn. Cambridge, Massachusetts: MIT P, 1995. Mitchell says that everyday more and more of what we have taken to be physical atoms and protoplasm are being converted into bits. According to Mitchell, all of our so-called existence is becoming bits (zeros and ones, which are distinctions only in VR). And is becoming "Bit City." It is as if we are being imploded into a Black Hole, where no light follows. Where? In the "Bitsphere." As I state in the preface to CyberReader1, everything changes on the Net, but while I write CR, City of Bits can be found on line.
Marcus Novak's Home Page, where there's lot on virtual architecture and communities.
Novac, Marcos. "Transmitting Architecture: The Transphysical City". This is an article on cyberdesigning and building cities and communities in cyberspace.
Novac, Marcos. "TransUrban Optimism After the Maul of America". Rev. of William J. Mitchell, City Of Bits: Space, Place and the Infobahn, Cambridge: The MIT Press, 1995.
Paniaras, Yannis. "Virtual Identities in CMC".
Rheingold, Howard. "A Slice of Life in My Virtual Community".
Rheingold, Howard. "Electronic Democracy Toolkit". From the Millenium Whole Earth Catalog. About CyberCafes.
Sterling, Bruce. "The Virtual City". This is a speech given at Rice Design Alliance
Houston, Texas, March 2, 1994.
Tan, Shuschen. "Digital City, Amsterdam". An Interview with Marleen Stikker.
Turkle, Sherry. "Virtuality and Its Discontents: Searching for Community in Cyberspace" (Adapted from Life on the Screen.)
Walt Disney World FAQs.